Skirmish is open — and it stays open. A couple of small, clearly labeled ads help pay for the servers and keep development going. They never cover the game and never pop up. Thanks for being here!

Skirmish emblem — a wooden shield with crossed swords and a small tower

SKIRMISH

A little empire, right in your browser.

A real-time strategy game inspired by the classics — built from scratch, in the open. No install, no account, and it runs on any computer, even an old one. Send-a-link multiplayer is coming.

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Ads pay for the servers — thanks for being here.
Ads pay for the servers & keep Skirmish open.

Play the test build

This is the live M2.5 test build — a working economy plus construction. Send villagers to gather wood, berries, gold and stone, train more at the Town Center, then build: Houses raise your population room, Farms grow food your villagers harvest. The villager is already our own original art; the landscape still uses clearly-marked placeholder test art while our own sprites replace it, piece by piece. The game opens fullscreen, on its own page.

Test build · M2.5 — economy + construction Skirmish — a little village of workers, trees and a town center, in original art
How to play: click a villager to select it, then click a tree, bush, gold or stone to gather — or the ground to move. Train villagers at the Town Center, but training stalls at the population cap: build Houses (+5 room, 25 wood) and Farms (175 food, 60 wood) from the build menu. Pan with WASD / arrow keys or right-mouse drag; zoom with the mouse wheel; Esc pauses.

Why Skirmish

Big strategy games want new hardware, a huge download and a store account. Skirmish is the opposite: a complete little RTS that lives in a browser tab — for anyone, on any machine.

Same game, every machine

The simulation is pure Rust with fixed-point math: same seed, same commands, same result — on every computer. That is what makes fair multiplayer and replays possible.

Runs on anything

One build for every computer. Only the visuals scale to your machine — the simulation never does — so an old laptop and a gaming rig play on even terms.

Original & clean-room

Every sprite and every line of code is made for Skirmish, from scratch. Inspired by the classics — never copied from them.

Built in the open

The source is on GitHub and the game grows in public, milestone by milestone. Play it, read the code, follow along — or fork it.

Roadmap

Small milestones, shipped one at a time. The economy and construction are playable today — combat is next.

M0Deterministic sim core — done
M1Movement & pathfinding — done
M2Economy loop — done
M2.5Construction — houses, farms, population — done, playable now
LaterMultiplayer lobby — send a link, play a friend