Play the test build
This is the live M4 test build — a working economy, construction, combat, and now the full command shell: queued orders, rally points, control groups and idle keys, just like your hands remember. Send villagers to gather wood, berries, gold and stone, train more at the Town Center, then build: Houses raise your population room, Farms grow food your villagers harvest. Your Scout Cavalry rides with the village from the start; sheep, boars and deer roam the map, and a Barracks trains Militia and Archers to hunt and defend. The villager is already our own original art; the landscape still uses clearly-marked placeholder test art while our own sprites replace it, piece by piece. The game opens fullscreen, on its own page.
Why Skirmish II
Big strategy games want new hardware, a huge download and a store account. Skirmish II is the opposite: a complete little RTS that lives in a browser tab — for anyone, on any machine.
Same game, every machine
The simulation is pure Rust with fixed-point math: same seed, same commands, same result — on every computer. That is what makes fair multiplayer and replays possible.
Runs on anything
One build for every computer. Only the visuals scale to your machine — the simulation never does — so an old laptop and a gaming rig play on even terms.
Original & clean-room
Every sprite and every line of code is made for Skirmish II, from scratch. Inspired by the classics — never copied from them.
Built in the open
The source is on GitHub and the game grows in public, milestone by milestone. Play it, read the code, follow along — or fork it.
Roadmap
Small milestones, shipped one at a time. The economy, construction, combat and the full input shell are playable today — a scripted opponent is next.